#pragma once
#include "Light.h"

class Vector3;
class CPointLight : public CLight
{
public:
	CPointLight(void);
	virtual ~CPointLight(void){}

	void Init( const Vector3& vPos, const float& fRange,
		const D3DCOLORVALUE& diffuse, 
		const D3DCOLORVALUE& ambient, 
		const D3DCOLORVALUE& specular,
		const float& fAttenu0,
		const float& fAttenu1,
		const float& fAttenu2 );
};
